問題文
A technical artist has to keep the size of the patch that is delivered to players small. Which activity of technical testing serves that goal most directly, according to the syllabus?
選択肢
- Looking for the excess polygons, because the need of the video processor rises with the geometry.
- Looking for the unused resources, because the size of the shipped client grows with the remainder.
- Looking for the wrong formats, because the rate of the drawn frames falls with the compression.
- Looking for the missing records, because the render of the requested texture fails with the reference.