問題文
A level designer explains which part of a level sets the terrain relief and the surface on which characters can move, and which also limits the space available to them. Which component of a game level is that?
選択肢
- The game environment, because that part decides the density of the placed barrel.
- The scene lighting, because that part decides the mood of the finished scene.
- The game functionality, because that part decides the timing of the fired trigger.
- The structural geometry, because that part decides the relief of the walkable terrain.